david414

Age/Gender: 16, Male
Location: Above you
Job: Student

Yo pull your pants up, you don't like it, there's the door! --> ["] Seriously, pull your pants up, you look like a horse from old Montreal carrying his shit with him, so mr. horse, get out and dress yourself appropriately! >8-D

Newgrounds Stats

Sign-Up Date:
6/7/07

Level: 8
Aura: Dark

Rank: Civilian
Blams: 10
Saves: 6
Rank #: 130,919

Whistle Status: Normal

Exp. Points: 640 / 710
Exp. Rank #: 59,146
Voting Pow.: 5.03 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 57
Music Reviews: 7
Trophies: 0
Stickers: 0

All Flash Reviews

57 Reviews | 14 w/ Responses

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Score: 8
The Awakening RPG Demo

"It was enjoyable but a few suggestions..."

date: July 31, 2009

Caleb's magic attacks take very long to charge up and apparently some don't even work. By the time the spell is charging he just gets hit by the enemy so he's a little useless so far. Not to say that this is not a good game or something. I thought it was fabulous. I think that the walking speed should be a little faster and that the percentage of enemies should be lessened; I was in constant battle, maybe five to six seconds between each lol.
Now onto the pros: I love this new battle system! Maybe the w key can be an evasive jump or something- to dodge spells or whatnot. You could just include a button for fleeing.
Now for some suggestions; the wasd keys should be used for attacking and dodging and the arrow keys should be used for quick spell attacks. I'm suggesting this because currently the spells are almost impossible to use effectively. Anyways I'm definitely faving you and I'll be waiting for the full version!

July 31, 2009

Author's Response:

Thank you for the review! :D
Caleb will definetely be worked on. You know, you get him late on in the game so he's not worked on as much as 'Ryan' is. A button for fleeing is not a bad idea, you got a point there.

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Score: 9
Plazma Burst: FTP

"This game is very nice but...."

submission: Plazma Burst: FTP
date: June 25, 2009

I think that you should write and plan out a better storyline. Checkpoints are a definite yes because it does get frustrating when starting at the begining of each level after death. Another thing is the jumping, we should be able to control it. Heck, why not add a double jump. First time we press up it jumps and second time our hero flips in the air or something. Anyways, I really liked the friendly fire in the game. It's probably the fist game that I've played that incorporated friendly fire. Oh and one last thing before I tell you that this game is amazing and has great potential, I think that you should change the colours on the upgrade page so that it becomes more visible. Maybe it's just me that's having problems reading some things. Oh and it would be also cool to have a partner in the game (computer controlled of course) and the characters can have dialogue to enhance the storyline. Overall, amazing game, I just have to finish playing it lol. :D

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Score: 10
BO: The Secret of Steel

"For the next one...."

date: June 10, 2009

I think we should get like a teamate in the second game. Like an archer or a mage that follows our guy and talks to him about the current quest and whatnot. It would feel less like 1 vs 100000000 guys lol.

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Score: 10
Tombscape

"I got the sword as a secret item."

submission: Tombscape
date: August 21, 2008

Cool game, the puzzles were fairly easy though.

August 22, 2008

Author's Response:

Lol, not according to half the comments on here and elsewhere ;-)

Thanks for playing!!

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Score: 9
Bubble Tanks 2

"Cool..."

submission: Bubble Tanks 2
date: August 5, 2008

I got the Carrier it was awesome but slow as hell!

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Score: 10
intrusion

"Awesome."

submission: intrusion
date: July 31, 2008

But the snake drill boss was overpowered.

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Score: 3
Larry The Knight

"That was, eh...."

submission: Larry The Knight
date: July 30, 2008

Not funny at all. It almost sounds like the voice actors are mumbling. Where's the enthusiasm? Where's the charisma? And the jokes were very lame. And no fight scenes?

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Score: 8
The Pirate Collab

"I'll be nice..."

submission: The Pirate Collab
date: July 27, 2008

because of your ages. The animation was good but there was no story nor plot, just some stick pirates who killed each other for the sheer pleasure of killing another. And I was expecting to see a parot. Parots had to be included in the collab lol.

July 28, 2008

Author's Response:

Yea, most of the people who joined this collab are around 14 years old and I think we did a pretty good job.

About the fact that there's no story or plot, watch other collabs and you'll see that there are not much collabs with a story. (:

And about the parot you're right, parots are awesome! ;D

Thanks for the review anyway. (:

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Score: 10
Kingdom Fire Demo

"Please devellop a sequel!"

submission: Kingdom Fire Demo
date: July 24, 2008

This is an awesome game, and the weight idea is very original. Try adding classes and professions or something.

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Score: 5
Machete Chamber

"Meh..."

submission: Machete Chamber
date: July 24, 2008

The questions can be difficult and the knife dodging while reading and answering the questions is really a pain. It is an original idea but the game became a torture house.

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