Age/Gender: 16, Male
Location: Above you
Job: Student
Yo pull your pants up, you don't like it, there's the door! --> ["] Seriously, pull your pants up, you look like a horse from old Montreal carrying his shit with him, so mr. horse, get out and dress yourself appropriately! >8-D
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Whistle Status: Normal
Exp. Points: 640 / 710
Exp. Rank #: 59,146
Voting Pow.: 5.03 votes
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Flash Reviews: 57
Music Reviews: 7
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All Flash Reviews
57 Reviews | 14 w/ Responses
"It was enjoyable but a few suggestions..."
Caleb's magic attacks take very long to charge up and apparently some don't even work. By the time the spell is charging he just gets hit by the enemy so he's a little useless so far. Not to say that this is not a good game or something. I thought it was fabulous. I think that the walking speed should be a little faster and that the percentage of enemies should be lessened; I was in constant battle, maybe five to six seconds between each lol.
Now onto the pros: I love this new battle system! Maybe the w key can be an evasive jump or something- to dodge spells or whatnot. You could just include a button for fleeing.
Now for some suggestions; the wasd keys should be used for attacking and dodging and the arrow keys should be used for quick spell attacks. I'm suggesting this because currently the spells are almost impossible to use effectively. Anyways I'm definitely faving you and I'll be waiting for the full version!
Author's Response:
Thank you for the review! :D
Caleb will definetely be worked on. You know, you get him late on in the game so he's not worked on as much as 'Ryan' is. A button for fleeing is not a bad idea, you got a point there.
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I think that you should write and plan out a better storyline. Checkpoints are a definite yes because it does get frustrating when starting at the begining of each level after death. Another thing is the jumping, we should be able to control it. Heck, why not add a double jump. First time we press up it jumps and second time our hero flips in the air or something. Anyways, I really liked the friendly fire in the game. It's probably the fist game that I've played that incorporated friendly fire. Oh and one last thing before I tell you that this game is amazing and has great potential, I think that you should change the colours on the upgrade page so that it becomes more visible. Maybe it's just me that's having problems reading some things. Oh and it would be also cool to have a partner in the game (computer controlled of course) and the characters can have dialogue to enhance the storyline. Overall, amazing game, I just have to finish playing it lol. :D
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I think we should get like a teamate in the second game. Like an archer or a mage that follows our guy and talks to him about the current quest and whatnot. It would feel less like 1 vs 100000000 guys lol.
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Cool game, the puzzles were fairly easy though.
Author's Response:
Lol, not according to half the comments on here and elsewhere ;-)
Thanks for playing!!
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I got the Carrier it was awesome but slow as hell!
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But the snake drill boss was overpowered.
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Not funny at all. It almost sounds like the voice actors are mumbling. Where's the enthusiasm? Where's the charisma? And the jokes were very lame. And no fight scenes?
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because of your ages. The animation was good but there was no story nor plot, just some stick pirates who killed each other for the sheer pleasure of killing another. And I was expecting to see a parot. Parots had to be included in the collab lol.
Author's Response:
Yea, most of the people who joined this collab are around 14 years old and I think we did a pretty good job.
About the fact that there's no story or plot, watch other collabs and you'll see that there are not much collabs with a story. (:
And about the parot you're right, parots are awesome! ;D
Thanks for the review anyway. (:
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This is an awesome game, and the weight idea is very original. Try adding classes and professions or something.
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The questions can be difficult and the knife dodging while reading and answering the questions is really a pain. It is an original idea but the game became a torture house.
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